Read our latest blog post from Rajiv, one of the game developers at Vitare, where he talks about one of the latest additions to the game!
Hi all, I have some exciting news for you about one of Vitare’s latest features: Walls! A few days ago myself and Devin implemented walls into Vitare, we got both horizontal and vertical walls working and diagonal walls are a work in progress. Walls are also immediatly visible to other players in the same lot. Below is a screenshot of me and Devin playing around with the new feature.
Unfortunately the walls are not perfect. I still need to fine tune them and make them ready to be used. Things I need to work on regarding the walls include:
- Fixing the pointer when building walls; Right now it’s a weird pink object, while it should be a blue bar pointing to the place of the cursor when building walls.
- Implementing a feature that prevents players from placing walls inside walls; When you place a wall in the same spot as another piece of a wall, the game starts showing visual errors. Note that this does not include the feature where you can make intersecting walls.
- Making corners a little bit nicer; Perhaps you already saw it in the picture above, but in the corner of the walls there’s a small empty spot.
- Having walls build instantly; Right now, when you build a wall, you first see a cube and after a short delay the wall is built.
Of course Vitare development doesn’t stop with walls, right now Alex is working on a new, much bigger map. The next thing I’m going to do is finishing the last part of the migration to the new server. Me and Devin are working together in an exciting feature which will be announced soon… any guesses?